Feb 25, 2011, 03:44 PM // 15:44
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#21
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Frost Gate Guardian
Join Date: Sep 2009
Guild: LOVE
Profession: N/Me
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Necro is the most versatile. You can heal, do lots of damage as a SS.
You can go support as a minion master or you can spirit spam.
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Feb 25, 2011, 03:44 PM // 15:44
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#22
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Krytan Explorer
Join Date: Nov 2008
Location: in the know
Guild: Chronic Chaos
Profession: N/Me
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If I did a 2nd GWAMM, it would be my Rit because I already use her for everything.
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Feb 25, 2011, 04:54 PM // 16:54
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#23
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Jungle Guide
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if you want to be hardcore go with the most suckiest HM class... ele
otherwise stay with easier classes
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Feb 25, 2011, 05:24 PM // 17:24
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#24
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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Quote:
Originally Posted by the Puppeteer
if you want to be hardcore go with the most suckiest HM class... ele
otherwise stay with easier classes
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Actually, ele isn't the suckiest class atm because they can still do some reasonable damage. It's the monks who suck most now, no 600 and smiting isn't exactly all that great even with ROJ
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Feb 25, 2011, 05:33 PM // 17:33
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#25
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Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
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I'd agree that Rit, Mesmer and Necro are the best options. For myself, I'd rank them as follows:
1. Mesmer -- Just pure fun to play IF you know how to play them well. They were great before the recent buff and now are even better. You can hex, interrupt, spread conditions, spike and do AoE dmg all on the same bar if you want. I like a Me/N myself. Remember, mesmer skills almost always deal armor ignoring dmg, which makes a HUGE difference in HM.
2. Ritualist -- Also fun to play, but gets boring over time. Poop out your spirits, sit back and recast as needed. Or you could go another direction and play support (which of course is harder to play well, especially with H/H). You could even be a silly front-line DwG rit if you wanted.
3. Necro -- Fun to play and usually has little to no energy problems, especially if your group is using minions (which it should be in HM). The curses line is borderline OP and death magic offers some nice options as well. Necro would be better than mesmer for a player with a less active playstyle (meaning someone who wants to NOT be casting every few seconds and have their finger on the mouse button waiting for interrupts). Necros also offer good support, both through the blood line and through secondary profs charged by soul reaping.
My first caster that I seriously played was a rit (long before the SoS buffs) and ever since I've enjoy casters far more than melee.
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Feb 25, 2011, 06:14 PM // 18:14
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#26
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Finland
Guild: Marked Frostclaw [Claw]
Profession: E/
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I found it pretty easy to get Gwamm on my ele.
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Feb 25, 2011, 06:51 PM // 18:51
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#27
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Wilds Pathfinder
Join Date: May 2009
Location: Canadaa!
Guild: Last Friday Night [TGIF]
Profession: E/
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Quote:
Originally Posted by AndrewSX
Mez or Nec, than the Rit. Monk if you like heal. Avoid Ele if your aim is GWAMM.
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q__q..... Mesmer rit or necro c:!
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Feb 25, 2011, 07:16 PM // 19:16
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#28
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Wilds Pathfinder
Join Date: May 2008
Location: UR MOM LOL
Guild: ATTACK OF THE KILLER TOMATOES
Profession: A/
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go derv... enjoy the new class ;o
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Feb 25, 2011, 08:16 PM // 20:16
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#29
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Necro. Minions win the game, as does MoP (orders + strength of honor if you run melee players not heroes). Minions + MoP on the same team is ridiculous. The SS is used in SCs; 41DPS+ w/ 10 seconds recharge elsewhere.
* debuffs: weaken armor, enfeebling blood are always welcome
* buffs: Barbs, Mark of Pain (MoP), orders, dark fury (like orders) , blood bond
Mesmer if you have really good people to help you because you won't be doing some missions as easily. Only place you're in high demand is in DoA. It's not that they're bad (far from that) but that they don't have synergy (okay Stolen speed, but you waste an elite slot). Panic/Keystone signet/Ineptitude+Clumsiness+wandering Eye makes your SS necro hate you so tell them to run Minions/MoP. Can also run Assassin's Promise + Arcane Echo + Vanguard sin support or Fevered dreams.
* Visions of Regret is overrated, it's on 15-20 cooldown and only works against skill spam. Enchanter's Conundrum is very gimmicky but is basically 100ish damage on 6-8 cooldown. E-surge is also mediocre, with 90-100ish AOE on 10-12 cooldown. MindWrack-Shatter Delusions is decent damage unlike the aforementioned, if you're willing to deal with the energy it'll be 100 or so damage for 10 energy roughly every 4-5 seconds, without needing an elite slot (putting it ahead of enchanter's conundrum).
* Mesmers bring interrupts to the table, unlike Necros which are more or less debuff/buff machines (keystone signet, psychic instability, cry of pain, cry of frustration, panic, mistrust, wandering eye, clumsiness/ineptitude, power spike). You have some skills that double as energy management (arcane conundrum, power drain, leech signet, tease) and some other auxiliary function (hex eater signet, drain enchantment, inspired hex/inspired enchantment).
* in general wastrel's worry/wastrel's demise works very well with Panic mesmers
Rit is boring to play but they're wanted everywhere. SoS is 180+DPS with only Painful Bond, SoS, Bloodsong ... although it's single target. Soul twist+shelter+union+displacement is a powerful protter, used in DOA also. SOGM is like SoS with more skill slots used. Restor rits with spirit channeling can sub in for monks.
You won't want to vanquish with a Monk main. The only decent damage is ROJ, which is [email protected] + 8s burn =352 total damage in adjacent every 20 seconds (10 if you run arcane echo).
Eles: do 70.7% or less damage to all enemies with 100+armor even after cracked armor. Sometimes you do 37% if you don't run cracked armor (vs 120 armor). Only "good" build is ER Prot which is not damage. Assassin's Promise stuff is better on N/A MoP although E/A with Eruption + Churning Earth has its uses. Fire is useless in Hard mode more or less, unless you run DOTs with Ebon Standard of Honor to get +75 damage on pitiful damage you're lucky to get 3/4 of your listed damage.
* In areas with 3 enemies per group (ascalon) Invoke Lightning + chain lightning + Intensity is decent but not spectacular since you devote 2 slots in your your skillbar to attunement+ glyph/Aura of restoration. Once you add more skills you will need more energy management. Orb will do 100-140 regularly, Invoke will do 63-140 depending on if there's 120 armor targets.
Last edited by LifeInfusion; Feb 25, 2011 at 08:55 PM // 20:55..
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Feb 25, 2011, 10:04 PM // 22:04
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#30
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Frost Gate Guardian
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I agree with everything LifeInfusion said and would also go a Necromancer if I had to choose. Incredibly versatile caster with lots of aces up his sleeve. But honestly, make one of each and go with whatever is the most fun. Taking on GWAMM on a character you don't enjoy to play is ridiculous.
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Feb 26, 2011, 08:12 AM // 08:12
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#31
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Krytan Explorer
Join Date: Aug 2009
Profession: W/D
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Go outside and play.
I would have the nerves to do 2nd gwamm even if someone payed me to get it. (*flashback cartography horrors*)
But Rit nevertheless.
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Feb 27, 2011, 03:38 AM // 03:38
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#32
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Furnace Stoker
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Quote:
Originally Posted by LifeInfusion
Mesmer......Can also run Assassin's Promise + Arcane Echo + Vanguard sin support
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This. The mesmer AP build is more powerful than most people realized.
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Feb 27, 2011, 02:44 PM // 14:44
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#33
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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Quote:
Originally Posted by mage767
Actually, ele isn't the suckiest class atm because they can still do some reasonable damage. It's the monks who suck most now, no 600 and smiting isn't exactly all that great even with ROJ
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Monks sucking? First I've heard of this.
If you want the most difficult, versatile and generally spurned class in the game, atm go Ranger. Many don't understand the power of Expertise apparently, its effects on multiple secondaries is very powerful.
Plus, they don't rely on elemental damage, although ranged physical will never be as powerful as melee physical. Although I will say the damage I've seen Barrage/Splinter do to WiK groups is priceless, especially the WiK MMs.
You can run Rit Spirit Spam on any primary, as the energy costs aren't too bad and a +20e staff along with Spirit Siphon will solve all your problems there. You can also run DwG as a secondary Rit, so two of the main builds there work fine as a secondary. Plus Expertise specifically works with binding rituals and spirits.
The Meta is Rits and Mez though, Mez brings FC and lots of tricks like Echo/Arcane Echo, and tasty elites like Psychic Instability which allows melee 4 seconds of uninterrupted gibbing.
Most would agree that Rits can be boring, as almost all of their builds are passive in nature, at least those that rely on spirits. You can DwG but many see that as lame, or go crazy with Spirit's Strength/Sight Beyond Sight for unstoppable melee carnage lol. I have a Survivor Rit for just this reason, it seemed fitting to go melee with WEAPON spells lol. She might be my next GWAMM, but my first that I'm working on is my Dervish.
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Mar 04, 2011, 06:05 PM // 18:05
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#34
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Frost Gate Guardian
Join Date: Feb 2006
Location: Italy
Guild: Ice Slayer Clan [ISC]
Profession: Me/E
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I'm on my way to GWAMM with both my favourite chars: necro and mesmer, so i would recommend one of those.
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